Oculus Rift

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DexterPunk
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Re: Oculus Rift

Post by DexterPunk »

Scottie wrote:I can't confirm ANYWHERE right now... but I heard that Oculus was trying to buy some mob to help their hand controls? or something?

I've googled it and everything though... can't find crap.

Anyone else heard about it?
Yeah I don't think there's much info about it out there right now.
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Re: Oculus Rift

Post by DarrenM »

Rift CV1 will cost more than $350, but "roughly in that ballpark"

http://www.roadtovr.com/oculus-founder- ... price-350/
In an interview at Connect, I asked Luckey if the consumer Oculus Rift price would come in around that $350 ballpark target that had been discussed by the company long ago. His response is included here in full:

You know, I’m going to be perfectly honest with you. We’re roughly in that ballpark… but it’s going to cost more than that. And the reason for that is that we’ve added a lot of technology to this thing beyond what existed in the DK1 and DK2 days
...
The Rift is a lot of custom hardware. It’s using lenses that are some of the hardest to manufacture lenses in any consumer product you can go out and buy. It’s using custom displays we worked on with Samsung that are optimized for virtual reality, in a lot of ways even beyond what you’re actually seeing on these prototypes on the show floor. And the tracking system, the same thing. We could have made tradeoffs that had… honestly like 90% of the tracking quality we had now, and we decided to do things that would bump that quality up a little bit more even though it raised the cost of the headset. I can’t tell you that it’s going to be $350, and I would say I think people are going to be happy with what they get for the price because I really do think it’s going to be that best VR headset you can buy.
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Re: Oculus Rift

Post by norbs »

Sad that AC arent supporting VR.
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Re: Oculus Rift

Post by DarrenM »

Hopefully that will change in December when the oculus SDK gets to 1.0 and stops changing.
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Re: Oculus Rift

Post by norbs »

Hmmm, I was sure that Stefano wrote there was no plan to even look at it, but now i see this..

http://www.assettocorsa.net/forum/index ... ost-547952
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Re: Oculus Rift

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He was talking about Vive actually..

http://www.assettocorsa.net/forum/index ... ost-549943
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Re: Oculus Rift

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Re: Oculus Rift

Post by Righteous »

Is that the "really cool" announcement from today?

Bah!!! Things have gone too quiet, I'm getting impatient.
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Re: Oculus Rift

Post by DarrenM »

Yeah, that's what they announced at the gaming awards.

Next news event will be an nvidia+HTC presentation on the 8th.
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Re: Oculus Rift

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I am thinking of this game, just for the Rift support.

http://www.keeptalkinggame.com/

Looks terrific.
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Re: Oculus Rift

Post by wobblysauce »




Leap Motion’s Augmented-Reality Computing Looks Stupid Cool
http://www.wired.com/2015/07/leap-motio ... he-future/


Under the Hood: The Leap Motion Hackathon’s Augmented Reality Workspace
http://blog.leapmotion.com/hood-leap-mo ... workspace/
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Re: Oculus Rift

Post by DexterPunk »

I've just been included on a research grant at work that involves 3D / VR. I'm kinda excited that I'll be able to get one and claim it as a work expense.


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Re: Oculus Rift

Post by c.j »

DexterPunk wrote:I've just been included on a research grant at work that involves 3D / VR. I'm kinda excited that I'll be able to get one and claim it as a work expense.


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Claim 2 and I'll buy it off you :D

https://www.oculus.com/en-us/blog/lucky ... ulus-rift/

They must be getting closer if they are starting to release the bundle information. Pre-orders will be sold pretty quick. Anyone know who's got the Australian distribution?
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Re: Oculus Rift

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Re: Oculus Rift

Post by wobblysauce »

https://www.oculus.com/en-us/blog/oculu ... -on-jan-6/
Oculus Rift Pre-Orders to Open on January 6
Today, we’re excited to announce that pre-orders for Rift will open on Oculus.com at 8am Pacific Time on January 6! We’ll be sharing everything you need to know to order your Rift on Wednesday when pre-orders go live.
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Re: Oculus Rift

Post by Righteous »

Sweet. It would be nice to know a price though.
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Re: Oculus Rift

Post by Brett_S »

Righteous wrote:Sweet. It would be nice to know a price though.

Yeap, if I remember correctly it was going to be around $300-350?

Might have to get a new video card as well..
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Re: Oculus Rift

Post by Duke »

Brett_S wrote:
Righteous wrote:Sweet. It would be nice to know a price though.

Yeap, if I remember correctly it was going to be around $300-350?

Might have to get a new video card as well..
Let's see as that was stated a long time ago, global markets have changed quite a bit since then. My prediction is it'll be well over that USD & close to $500-$600 AUD.
I hope not but I can't see how it won't be now. :(
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Re: Oculus Rift

Post by richo »

I wonder how the vomit inducing return policy works :)

I really want to have a good try before I buy .
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Re: Oculus Rift

Post by NeilPearson »

richo wrote:I wonder how the vomit inducing return policy works :)

I really want to have a good try before I buy .
do you get car/sea sick?
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Re: Oculus Rift

Post by richo »

Sea sick in rough seas from time to time not for nearly 20 years and I fish usually 10klm+ offshore.

But I feel worse with some shaky cam stuff .
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Re: Oculus Rift

Post by c.j »

Pre-Order goes live tomorrow. Fuck it, I am going to pre-order one. Anyone in QLD who wants to try it can contact me and have a go.

http://www.expertreviews.co.uk/wearable ... -orders-go
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Re: Oculus Rift

Post by r8response »

If the reports on system requirements are correct, I'd need a new GPU. Fuck that. When I build a PC, I like to get at least 2-3 years use out of it before I need to start throwing more money at it. Not less than 12 months.
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Re: Oculus Rift

Post by c.j »

Does it really need 4 usb ports? holy fuck
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Re: Oculus Rift

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c.j wrote:Does it really need 4 usb ports? holy fuck
It's 3 USB 3.0 ports you'll need for the "full" Oculus experience.

You'll only need 2 USB 3.0 ports when using the Rift (one for the Rift itself and one for the constellation sensor). The other port would be for the Touch by Oculus controllers.
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